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Searching Community-built Semantic Web Resources to Support Personal Media Annotation

, , and . Bridging the Gep between Semantic Web and Web 2.0 (SemNet 2007), page 1-13. (2007)

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HANDle: A Novel Tangible Device for Hand Therapy Exergames., , and . MuC, Gesellschaft für Informatik e.V., (2018)Introduction to the focussed issue on Semantic Digital Archives, , , , and . International Journal on Digital Libraries, 15 (2-4): 71-72 (2015)A User-Centered Approach to Gamify the Manual Creation of Training Data for Machine Learning., , , , and . i-com, 20 (1): 33-48 (2021)Searching Community-built Semantic Web Resources to Support Personal Media Annotation, , and . Bridging the Gep between Semantic Web and Web 2.0 (SemNet 2007), page 1-13. (2007)CoFind: a browser plugin for investigating co-located collaborative web search., , , , and . MuC, page 425-429. ACM, (2020)A Stepwise Modeling Approach for Individual Media Semantics., and . GI Jahrestagung (2), volume P-94 of LNI, page 313-320. GI, (2006)Achiever or explorer? gamifying the creation process of training data for machine learning., , , , and . MuC, page 173-181. ACM, (2020)Growing Green Habits: Unobtrusive Gamified Eco-Feedback to Motivate Sustainable Behavior., , , and . MuC, page 454-459. ACM, (2023)Investigating Smartphone-based Pan and Zoom in 3D Data Spaces in Augmented Reality., , , and . MobileHCI, page 2. ACM, (2019)