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How real should virtual characters be?, , and . Advances in Computer Entertainment Technology, page 57. ACM, (2006)Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?, , , , , , , , and . VR, page 1219-1220. IEEE, (2019)A comprehensive review of augmented reality-based instruction in manual assembly, training and repair., , , , , , , , and . Robotics Comput. Integr. Manuf., (2022)Multimodal interfaces and communication cues for remote collaboration., , and . J. Multimodal User Interfaces, 14 (4): 313-319 (2020)User experience design for a smart-mirror-based personalized training system., , , and . Multim. Tools Appl., 80 (20): 31159-31181 (2021)Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)., , , and . Comput. Graph., (2021)RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures., , , , , , , and . ACM Trans. Comput. Hum. Interact., 31 (2): 17:1-17:36 (April 2024)Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration., , , and . KSII Trans. Internet Inf. Syst., 12 (12): 6034-6056 (2018)3D palette: a virtual reality content creation tool., , , and . VRST, page 155-156. ACM, (1997)A framework and testbed for studying manipulation techniques for immersive VR., , , and . VRST, page 21-28. ACM, (1997)