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Exploring Learning Behavior Transformation Patterns in an AR English System: A Study of Gender Differences.

, , , и . ICITL, том 11003 из Lecture Notes in Computer Science, стр. 433-442. Springer, (2018)

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Exploring Learning Behavior Transformation Patterns in an AR English System: A Study of Gender Differences., , , и . ICITL, том 11003 из Lecture Notes in Computer Science, стр. 433-442. Springer, (2018)Extracting Classification Knowledge of Internet Documents with Mining Term Associations: A Semantic Approach., , , , , и . SIGIR, стр. 241-249. ACM, (1998)A Meaningful Learning Based u-Learning Evaluation Model., , , и . ICALT, стр. 77-81. IEEE Computer Society, (2008)An innovative breathing game applied with textile sensors., , , , , , , и . ICE-GIC, стр. 36-41. IEEE, (2010)Fuzzy logic weighted multi-criteria of dynamic route lifetime for reliable multicast routing in ad hoc networks., , и . Expert Syst. Appl., 35 (1-2): 476-484 (2008)The Development of a Decision Support System for Successful Mobile Learning., , , , и . ICALT, стр. 114-115. IEEE Computer Society, (2015)Dancing game by digital textile sensor., , , , , , , , и . ICE-GIC, стр. 52-57. IEEE, (2010)Designing and Developing Cloud-Based eBooks for Solving Teachers' Usage Barriers., , , , и . ICALT, стр. 13-14. IEEE Computer Society, (2015)Enhancing Students' Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy., , и . ICITL, том 12555 из Lecture Notes in Computer Science, стр. 93-99. Springer, (2020)