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Exploring Touching Learning Environments, , и . Learning to Live in the Knowledge Society, том 281 из IFIP The International Federation for Information Processing, Springer US, (2008)Using Deep Convolutional Neural Network for Emotion Detection on a Physiological Signals Dataset (AMIGOS)., , , , и . IEEE Access, (2019)Assessing Gait Impairments Based on Auto-Encoded Patterns of Mahalanobis Distances from Consecutive Steps., , и . AAATE Conf., том 242 из Studies in Health Technology and Informatics, стр. 733-740. IOS Press, (2017)Analysing the Impact of Built-In and External Social Tools in a MOOC on Educational Technologies., , , , , и . EC-TEL, том 8095 из Lecture Notes in Computer Science, стр. 5-18. Springer, (2013)Experiences of running MOOCs and SPOCs at UC3M., , , , , , , и . EDUCON, стр. 884-891. IEEE, (2014)A Deep Graph Neural Network Approach for Assessing Origin Destination Traffic Flow Estimates Based on COVID-19 Data., и . IEEE Access, (2024)The Impact of Using Gamification on the Eco-driving Learning., и . ISAmI, том 291 из Advances in Intelligent Systems and Computing, стр. 45-52. Springer, (2014)GAFU: A game to save fuel using social networks., и . ICCVE, стр. 151-157. IEEE, (2013)Accessible Routes Integrating Data from Multiple Sources., , , , , , и . ISPRS Int. J. Geo Inf., 10 (1): 7 (2021)Early Infrastructure of an Internet of Things in Spaces for Learning, , и . Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies, стр. 381--383. Washington, DC, USA, IEEE Computer Society, (2008)