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Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919., , , , , , , , , и 17 other автор(ы). IEEE Trans. Multim., (2022)Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments., , , , , и . ICIP, стр. 3131-3135. IEEE, (2022)QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training., , , , и . VR Workshops, стр. 363-368. IEEE, (2022)Influence of Video Delay on Quality, Presence, and Sickness in Viewport Adaptive Immersive Streaming., , , и . QoMEX, стр. 1-4. IEEE, (2020)Understanding Latency and QoE in Social XR., , и . IEEE Consumer Electron. Mag., 13 (3): 61-72 (мая 2024)Evaluation of interaction methods in an Extended Reality training environment., , , , , и . MMVE@MMSys, стр. 24-29. ACM, (2023)Immersive Behavioral Therapy for Phobia Treatment in Individuals with Intellectual Disabilities., , , , , , , , и . VR Workshops, стр. 1222-1223. IEEE, (2024)Real-Time Free Viewpoint Video for Immersive Videoconferencing., , , , , , , , , и . QoMEX, стр. 171-174. IEEE, (2024)Untethered Real-Time Immersive Free Viewpoint Video., , , , , , , и . MMVE@MMSys, стр. 45-49. ACM, (2024)Unity3D-based app for 360VR subjective quality assessment with customizable questionnaires., , и . ICCE-Berlin, стр. 281-282. IEEE, (2019)