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Automated learning of hierarchical task networks for controlling minecraft agents., , , and . CIG, page 226-231. IEEE, (2017)An Analysis on Transformational Analogy: General Framework and Complexity., and . ECCBR, volume 4106 of Lecture Notes in Computer Science, page 458-473. Springer, (2006)Active Delivery for Lessons Learned Systems., , , and . EWCBR, volume 1898 of Lecture Notes in Computer Science, page 322-334. Springer, (2000)Integrating Conversational Case Retrieval with generative Planning., , , , and . EWCBR, volume 1898 of Lecture Notes in Computer Science, page 210-221. Springer, (2000)An Intelligent Lessons Learned Process., , , and . ISMIS, volume 1932 of Lecture Notes in Computer Science, page 358-367. Springer, (2000)Integrated Learning for Goal-Driven Autonomy., , and . IJCAI, page 2450-2455. IJCAI/AAAI, (2011)Learning Hierarchical Task Networks for Nondeterministic Planning Domains., , and . IJCAI, page 1708-1714. (2009)Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning., , , and . AAAI, page 1535-1540. AAAI Press / The MIT Press, (2005)Expectations for agents with goal-driven autonomy., , and . J. Exp. Theor. Artif. Intell., 33 (5): 867-889 (2021)Reducing the Memory Footprint of Temporal Difference Learning over Finitely Many States by Using Case-Based Generalization., and . ICCBR, volume 6176 of Lecture Notes in Computer Science, page 81-95. Springer, (2010)