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The Future of Emotion in Human-Computer Interaction., , , , , , , , , и . CHI Extended Abstracts, стр. 93:1-93:6. ACM, (2022)Audience experience in social videogaming: effects of turn expectation and game physicality., , , , и . CHI, стр. 3473-3482. ACM, (2014)Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App., , , , и . CHI, стр. 3045-3056. ACM, (2017)Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals., , , и . Conference on Designing Interactive Systems, стр. 1713-1725. ACM, (2020)The Relationship between Process and Practice: The Case of a Sales Order Office., , и . ACIS, (2003)Using mobile phones for promoting water conservation., , , и . OZCHI, стр. 243-252. ACM, (2011)Frame Analysis of Voice Interaction Gameplay., , , , и . CHI, стр. 393. ACM, (2019)The Hidden Rules of Hanabi: How Humans Outperform AI Agents., , и . CHI, стр. 757:1-757:16. ACM, (2023)Engaging with Nature through Technology: A Scoping Review of HCI Research., , , и . CHI, стр. 521:1-521:18. ACM, (2023)Introducing the ambivalent socialiser., , , , и . CHI, стр. 1511-1514. ACM, (2012)