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A Unity Framework for Multi-User VR Experiences.

, , and . CATA, volume 69 of EPiC Series in Computing, page 13-21. EasyChair, (2020)

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Scripted Artificially Intelligent Basic Online Tactical Simulation., , , , , , and . CAINE, page 292-297. ISCA, (2008)An Inexpensive Terrain Awareness and Warning System for Small Aircraft., , and . CAINE, page 221-226. ISCA, (2008)goSmart: A new solution for home automation., , , , and . SEDE, page 1-8. ISCA, (2007)SAI-BOTS: Scripted Artificial Intelligent Basic Online Tank Simulator., , , , , and . Software Engineering Research and Practice, page 793-799. CSREA Press, (2005)Modeling Aspects of the Dynasty 3-D Game., , , , and . Software Engineering Research and Practice, page 283-289. CSREA Press, (2004)V-FIRE: Virtual Fire in Realistic Environments., , , , , and . Software Engineering Research and Practice, page 73-79. CSREA Press, (2005)Parallel Computation of Steiner Minimal Trees.. PPSC, page 267-272. SIAM, (1995)An Interactive Visualization Method for Integrating Digital Elevation Models and Geographic Information Systems Vector Layers., , , , and . ISVC, volume 3804 of Lecture Notes in Computer Science, page 553-561. Springer, (2005)A novel CPU/GPU simulation environment for large-scale biologically realistic neural modeling., , , , and . Frontiers Neuroinformatics, (2013)Towards Benchmarking of Video Motion Tracking Algorithms., , , , and . ICSAP, page 215-219. IEEE Computer Society, (2010)