From post

A Literature Review of Gamification Design Frameworks

, , , и . 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), стр. 1-8. (сентября 2015)
DOI: 10.1109/VS-GAMES.2015.7295760

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Gamification: a systematic review of design frameworks., , , и . J. Comput. High. Educ., 29 (3): 516-548 (2017)Empirical validation of the Gamification User Types Hexad scale in English and Spanish., , , и . Int. J. Hum. Comput. Stud., (2019)Designing game-like activities to engage adult learners in higher education., , и . TEEM, стр. 755-762. ACM, (2016)A Literature Review of Gamification Design Frameworks, , , и . 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), стр. 1-8. (сентября 2015)Effect of personalized gameful design on student engagement., , , и . EDUCON, стр. 1925-1933. IEEE, (2018)Gamification in intelligent tutoring systems., , и . TEEM, стр. 221-225. ACM, (2014)A Literature Review of Gamification Design Frameworks., , , и . VS-GAMES, стр. 1-8. IEEE Computer Society, (2015)The quest for a better tailoring of gameful design: An analysis of player type preferences., , , , , и . Interacción, стр. 1:1-1:8. ACM, (2019)FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , и . GALA, том 9599 из Lecture Notes in Computer Science, стр. 530-539. Springer, (2015)Gamified Platform for Physical and Cognitive Rehabilitation., , , и . GALA, том 9599 из Lecture Notes in Computer Science, стр. 336-341. Springer, (2015)