Author of the publication

"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game.

, , and . CHI PLAY, page 775-778. ACM, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Avoiding interference: how people use spatial separation and partitioning in SDG workspaces., , , and . CSCW, page 252-261. ACM, (2004)"beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative games., , and . CHI PLAY, page 417-418. ACM, (2014)Supporting Situation Awareness in Collaborative Tabletop Systems with Automation., , and . ITS, page 185-194. ACM, (2014)Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?, , and . Graphics Interface, page 215-222. Canadian Human-Computer Communications Society, (2011)This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration., , , , and . CSCL, page 31. International Society of the Learning Sciences, (1999)Exploring the Effects of Precision Livestock Farming Notification Mechanisms on Canadian Dairy Farmers., and . SmartCity360°, volume 442 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 247-266. Springer, (2021)Jumping on the Bandwagon: Overcoming Social Barriers to Public Display Use., , , , and . Graphics Interface, page 21:1-21:9. Canadian Human-Computer Communications Society / ACM, (2019)The NICE discussion room: integrating paper and digital media to support co-located group meetings., , , , , , , , and . CHI, page 609-618. ACM, (2010)Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration., , , and . CHI, page 73. ACM, (2018)Interface currents: supporting fluent face-to-face collaboration., , and . SIGGRAPH Sketches, page 142. ACM, (2005)