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A New Research Agenda: Writing for Virtual Reality Interactive Narratives.

, , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 673-683. Springer, (2022)

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Generating Consistent Game Levels.. CHI PLAY, page 451-456. ACM, (2015)IDNs in Education: Skills for Future Generations., , , , , , and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 57-72. Springer, (2023)Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives., and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 3-12. Springer, (2021)The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage., , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 288-292. Springer, (2021)Narrative Consistency across Replays of Pro-social Interactive Digital Narratives.. ICIDS, volume 11318 of Lecture Notes in Computer Science, page 154-159. Springer, (2018)Digitizing the Neolithic Hypogeum., , , , and . EuroMed, volume 12642 of Lecture Notes in Computer Science, page 703-710. Springer, (2020)Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work., , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 488-498. Springer, (2021)Pose Normalisation for 3D Vehicles., and . CAIP (1), volume 9256 of Lecture Notes in Computer Science, page 235-245. Springer, (2015)Towards Measuring Consistency Across Transmedial Narratives.. ICIDS, volume 9445 of Lecture Notes in Computer Science, page 243-250. Springer, (2015)Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance.. ICIDS, volume 12497 of Lecture Notes in Computer Science, page 120-124. Springer, (2020)