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Machiavellian agents: Player modelling to deceive and be deceived.

, , , and . CGAMES, page 10-17. IEEE Computer Society, (2015)

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Machiavellian agents: Player modelling to deceive and be deceived., , , and . CGAMES, page 10-17. IEEE Computer Society, (2015)Fixed-Parameter Tractability of Anonymizing Data by Suppressing Entries., , and . COCOA, volume 5165 of Lecture Notes in Computer Science, page 23-31. Springer, (2008)The Computational Complexity of Designing Scalar-Field Sensing Robot Teams and Environments for Distributed Construction (Extended Abstract)., and . ACSOS-C, page 232-237. IEEE, (2021)Computational complexity analysis for cognitive scientists., , , and . CogSci, cognitivesciencesociety.org, (2013)Exploring Algorithmic Options for the Efficient Design and Reconfiguration of Reactive Robot Swarms.. BICT, page 295-302. ICST/ACM, (2015)Exploring options for efficiently evaluating the playability of computer game agents., and . CGAMES, page 78-87. IEEE Computer Society, (2015)The Roles of Internal Representation and Processing in Problem Solving Involving Insight: A Computational Complexity Perspective.. J. Probl. Solving, (2017)Bayesian Intractability Is Not an Ailment That Approximation Can Cure., , and . Cogn. Sci., 35 (5): 779-784 (2011)How did Homo Heuristicus Become Ecologically Rational?, , , , , and . EAPCogSci, volume 1419 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Ancestral Maximum Likelihood of Evolutionary Trees Is Hard., , , , , and . WABI, volume 2812 of Lecture Notes in Computer Science, page 202-215. Springer, (2003)