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Improving literacy in developing countries using speech recognition-supported games on mobile devices.

, , , , and . CHI, page 1149-1158. ACM, (2012)

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Towards a design model for women's empowerment in the developing world., and . CHI, page 2867-2876. ACM, (2011)Localized iterative design for language learning in underdeveloped regions: the PACE framework., , , , and . CHI, page 1097-1106. ACM, (2007)Featured community SIG: human-computer interaction for development., , , , , , , and . CHI Extended Abstracts, page 2473-2476. ACM, (2013)The power of play: design lessons for increasing the lifespan of outdated computers., , , , , , and . CHI, page 2735-2744. ACM, (2013)Teaching and Learning Using Virtual Reality: Identifying and Examining Two Design Principles of Effective Instruction., , , , and . ICLS, International Society of the Learning Sciences, (2018)SMART: Speech-enabled Mobile Assisted Reading Technology for Word Comprehension., , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 497-499. Springer, (2011)Designing Educational Technology for Developing Regions: Some Preliminary Hypotheses., , , and . ICALT, page 968-972. IEEE Computer Society, (2005)Computer-Supported Feedback Message Tailoring for Healthcare Providers in Malawi: Proof-of-Concept., , , , , , and . AMIA, AMIA, (2015)Designing digital games for rural children: a study of traditional village games in India., , , and . CHI, page 31-40. ACM, (2009)Can you do good and do well?: exploring HCI careers for societal impact., , , , and . CHI Extended Abstracts, page 1105-1110. ACM, (2014)