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MakerShoe: towards a wearable e-textile construction kit to support creativity, playful making, and self-expression.

, , , and . IDC, page 449-452. ACM, (2015)

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ReWear: Early Explorations of a Modular Wearable Construction Kit for Young Children., , , , , and . CHI Extended Abstracts, page 2072-2080. ACM, (2016)MakerWear: A Tangible Approach to Interactive Wearable Creation for Children., , , , , and . CHI, page 133-145. ACM, (2017)CodeStruct: Design and Evaluation of an Intermediary Programming Environment for Novices to Transition from Scratch to Python., , , and . IDC, page 261-273. ACM, (2022)Scaffolding Progress: How Structured Editors Shape Novice Errors When Transitioning from Blocks to Text., , , and . SIGCSE (1), page 556-562. ACM, (2023)Bifröst: Visualizing and Checking Behavior of Embedded Systems across Hardware and Software., , , , , , and . UIST, page 299-310. ACM, (2017)CodeAid: Evaluating a Classroom Deployment of an LLM-based Programming Assistant that Balances Student and Educator Needs., , , , , , and . CHI, page 650:1-650:20. ACM, (2024)Improving Steering and Verification in AI-Assisted Data Analysis with Interactive Task Decomposition., , , , , , and . CoRR, (2024)Studying the effect of AI Code Generators on Supporting Novice Learners in Introductory Programming., , , , , and . CHI, page 455:1-455:23. ACM, (2023)MakerShoe: towards a wearable e-textile construction kit to support creativity, playful making, and self-expression., , , and . IDC, page 449-452. ACM, (2015)How Novices Use LLM-based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environment., , , , , and . Koli Calling, page 3:1-3:12. ACM, (2023)