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Другие публикации лиц с тем же именем

Dysgu: A Tool to Keep Students Engaged Outside the Classroom.. TALE, стр. 1-8. IEEE, (2019)Social Learning and Scaffolding to Improve Student's Self-efficacy and Engagement., , и . SIGCSE, стр. 1288. ACM, (2020)Comparison of Child and Adult Pedestrian Perspectives of External Features on Autonomous Vehicles Using Virtual Reality Experiment., , , , и . AHFE (13), том 964 из Advances in Intelligent Systems and Computing, стр. 145-156. Springer, (2019)Using Real-World Problems to Explore and Improve Students' Understanding of Parallelism Concepts., и . EDUCON, стр. 57-62. IEEE, (2021)Integrating big data and cloud computing topics into the computing curricula: A modular approach., и . J. Parallel Distributed Comput., (2021)Infusing Data Science Across Disciplines., , и . ITiCSE, стр. 302. ACM, (2019)Keeping Students Occupied with the Course Contents After Leaving the Classroom., , и . ITiCSE, стр. 545-546. ACM, (2020)Out-of-class Activities: What Have We Been Doing and How We Can Change it for the Future., , , и . ICCSE, стр. 714-719. IEEE, (2019)A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities., , , , и . ICALT, стр. 61-65. IEEE, (2021)Dysgu: A Mobile-Based Adaptive System to Redesign Out-of-class Activities., , и . FIE, стр. 1-5. IEEE, (2018)