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Communication in Multi-player Role Playing Games - The Effect of Medium.

, , , and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 277-288. Springer, (2006)

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Group play: determining factors on the gaming experience in multiplayer role-playing games., , , , and . Comput. Entertain., 5 (4): 10:1-10:29 (2007)Player-Character Dynamics in Multi-Player Role Playing Games., , , and . DiGRA Conference, Digital Games Research Association, (2007)Defining personas in games using metrics., and . Future Play, page 73-80. ACM, (2008)Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games.. ICIDS, volume 5334 of Lecture Notes in Computer Science, page 309-320. Springer, (2008)Motivations for play in computer role-playing games., , and . Future Play, page 57-64. ACM, (2008)Character play: the use of game characters in multi-player role-playing games across platforms., , and . Computers in Entertainment, 6 (2): 22:1-22:24 (2008)Ghost Worlds - Time and Consequence in MMORPGs., and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 300-311. Springer, (2006)Communication in Multi-player Role Playing Games - The Effect of Medium., , , and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 277-288. Springer, (2006)Cross-format analysis of the gaming experience in multi-player role-playing games., , , and . DiGRA Conference, Digital Games Research Association, (2007)Verbal Communication of Story Facilitators in Multi-player Role-Playing Games., , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 242-249. Springer, (2008)