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Stroke therapy through motion-based games: a case study., , , и . ASSETS, стр. 219-226. ACM, (2010)Open-Ended Novice Programming Behaviors and their Implications for Supporting Learning., и . VL/HCC, стр. 45-53. IEEE Computer Society, (2019)Reducing Compensatory Motions in Motion-Based Video Games for Stroke Rehabilitation., и . Human-Computer Interaction, 30 (3-4): 232-262 (2015)Using Storytelling to Motivate Programming, и . Commun. ACM, 50 (7): 58--64 (2007)Exploring Programmers' API Learning Processes: Collecting Web Resources as External Memory., , , и . VL/HCC, стр. 1-10. IEEE, (2020)Assisting Teaching Assistants with Automatic Code Corrections., и . CHI, стр. 231:1-231:18. ACM, (2022)Quantifying Novice Behavior, Experience, and Mental Effort in Code Puzzle Pathways., и . CHI Extended Abstracts, стр. 446:1-446:6. ACM, (2021)Exploring Analogical Reasoning and History Use in Software Re-purposing., и . VL/HCC, стр. 242-244. IEEE, (2023)An Algorithm for Generating Explainable Corrections to Student Code., и . Koli Calling, стр. 13:1-13:11. ACM, (2022)Suggesting examples to novice programmers in an open-ended context with the example guru., , и . VL/HCC, стр. 230-231. IEEE Computer Society, (2016)