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Efficient constant-velocity reconfiguration of crystalline robots., , , , , , , , , и 1 other автор(ы). Robotica, 29 (1): 59-71 (2011)Canadians Should Travel Randomly., , , и . ICALP (1), том 8572 из Lecture Notes in Computer Science, стр. 380-391. Springer, (2014)Folding and Unfolding Linkages, Paper, and Polyhedra.. JCDCG, том 2098 из Lecture Notes in Computer Science, стр. 113-124. Springer, (2000)Linear Reconfiguration of Cube-Style Modular Robots., , , , , , , , , и . ISAAC, том 4835 из Lecture Notes in Computer Science, стр. 208-219. Springer, (2007)A Pseudopolynomial Time O (log n )-Approximation Algorithm for Art Gallery Problems., , , и . WADS, том 4619 из Lecture Notes in Computer Science, стр. 163-174. Springer, (2007)Resizable Arrays in Optimal Time and Space., , , , и . WADS, том 1663 из Lecture Notes in Computer Science, стр. 37-48. Springer, (1999)Flattening Fixed-Angle Chains Is Strongly NP-Hard., и . WADS, том 6844 из Lecture Notes in Computer Science, стр. 314-325. Springer, (2011)The Nondeterministic Constraint Logic Model of Computation: Reductions and Applications., и . ICALP, том 2380 из Lecture Notes in Computer Science, стр. 401-413. Springer, (2002)An end-to-end approach to making self-folded 3D surface shapes by uniform heating., , , , , , , , и . ICRA, стр. 1466-1473. IEEE, (2014)Classic Nintendo Games Are (Computationally) Hard., , , и . FUN, том 8496 из Lecture Notes in Computer Science, стр. 40-51. Springer, (2014)