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Why to Create Personalities for Synthetic Actors.

, и . Creating Personalities for Synthetic Actors, том 1195 из Lecture Notes in Computer Science, стр. 1-8. Springer, (1997)

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What Governs Autonomous Actors., и . CA, стр. 1-10. IEEE Computer Society, (1995)A serious game to treat childhood obesity., , , , и . SeGAH, стр. 1-6. IEEE Computer Society, (2016)The Invisible Person - Advanced Interaction Using an Embedded Interface., , , , и . IPT/EGVE, стр. 29-37. Eurographics Association, (2003)Appraisal for a Character-Based Story-World., и . IVA, том 3661 из Lecture Notes in Computer Science, стр. 495-496. Springer, (2005)Ein Erfahrungsbericht zur Strukturierung medizinischen Wissens in VIE-MED, einem Expertensystem für den Bereich der ärztlichen Primärversorgung., , и . ÖGAI, том 208 из Informatik-Fachberichte, стр. 48-57. Springer, (1989)Features of Emotional Planning in Software Agents., , и . Decision Theory and Multi-Agent Planning, том 482 из CISM courses and lectures : International Centre for Mechanical Sciences, Springer, (2006)The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy., , и . VS-GAMES, стр. 1-6. IEEE, (2014)Emotion Models for Situated Normative Systems?.. DEON, том 4048 из Lecture Notes in Computer Science, стр. 6-7. Springer, (2006)Personalities for Synthetic Actors: A Bibliography.. Creating Personalities for Synthetic Actors, том 1195 из Lecture Notes in Computer Science, стр. 219-243. Springer, (1997)Grounding Emotions in Adaptive Systems: Volume I., и . Cybern. Syst., 32 (5): 461-464 (2001)