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Geospatial data aggregation and reduction in vehicular sensing applications: The case of road surface monitoring.

, , , , , and . ICCVE, page 711-716. IEEE, (2014)

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Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data., , , , , and . CHI PLAY (Companion), page 333-339. ACM, (2019)Modeling and Verification of the Worth-One-Minute Security Protocols., , , , and . ITASEC, volume 2597 of CEUR Workshop Proceedings, page 24-35. CEUR-WS.org, (2020)Introducing a flexible rewarding platform for mobile crowd-sensing applications., , , and . PerCom Workshops, page 728-733. IEEE Computer Society, (2018)Self-adapting maxflow routing algorithm for WSNs: practical issues and simulation-based assessment., , , and . CSTST, page 688-693. ACM, (2008)Code Hunting Games: A Mixed Reality Multiplayer Treasure Hunt Through a Conversational Interface., , , and . INSCI Workshops, volume 10750 of Lecture Notes in Computer Science, page 189-200. Springer, (2017)Geospatial data aggregation and reduction in vehicular sensing applications: The case of road surface monitoring., , , , , and . ICCVE, page 711-716. IEEE, (2014)CodyColor: Design of a Massively Multiplayer Online Game to Develop Computational Thinking Skills., , , and . CHI PLAY (Companion), page 453-458. ACM, (2019)Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games., , , , , , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Protected delivery of multimedia contents over multicast IP networks: An open-source approach., , , , and . WOWMOM, page 1-3. IEEE Computer Society, (2011)Demo: Mobile Crowdsensing of Road Surface Roughness., , , , , , , , , and . MobiSys, page 439. ACM, (2015)