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An Educational Adventure Game for Teaching Information Literacy and Student Engagement.

, , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)

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E-Learning and Constructivism: From Theory to Application, , , and . Interdisciplinary Journal of E-Learning and Learning Objects, (2009)An Educational Adventure Game for Teaching Information Literacy and Student Engagement., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)E-learning and constructivism: From theory to application, , and . Interdisciplinary Journal of Knowledge and Learning Objects, (2009)Learning Objects: Standards, Metadata, Repositories, and LCMS, and . Informing Science Press, Santa Rosa, CA, USA, (2006)Internet of Things (IoT): From awareness to continued use., , , and . Int. J. Inf. Manag., (2022)