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Addressing Video-Replay-Attacks in Active Virtual Sports: A New Dataset and Deep Learning-Based Approach.

, and . CogInfoCom, page 57-60. IEEE, (2023)

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Design and Evaluation of Freehand Gesture Interaction for Light Field Display., , and . HCI (2), volume 9170 of Lecture Notes in Computer Science, page 54-65. Springer, (2015)Real-time Content Adaptive Depth Retargeting for Light Field Displays., , , , , and . Eurographics (Posters), page 9-10. Eurographics Association, (2015)Natural 3D content on glasses-free light-field 3D cinema., , , and . SD&A, volume 8648 of SPIE Proceedings, page 86480F. SPIE, (2013)Addressing Video-Replay-Attacks in Active Virtual Sports: A New Dataset and Deep Learning-Based Approach., and . CogInfoCom, page 57-60. IEEE, (2023)Freehand interaction with large-scale 3D map data., , , , , and . 3DTV-Conference, page 1-4. IEEE, (2014)HoloLeap: towards efficient 3D object manipulation on light field displays., , and . SUI, page 158. ACM, (2014)Connected without disconnection: Overview of light field metaverse applications and their quality of experience., , , , , and . Displays, (July 2023)Performance Evaluation of HDR Image Reconstruction Techniques on Light Field Images., , , , and . IC3D, page 1-7. IEEE, (2021)Live Spoofing Detection for Automatic Human Activity Recognition Applications., and . Sensors, 21 (21): 7339 (2021)Rendering and Interaction on Projection-Based Light Field Displays. Pázmány Péter Catholic University, Hungary, (2015)