Author of the publication

Affordable Personalized, Immersive VR Motor Rehabilitation System with Full Body Tracking.

, , and . pHealth, volume 261 of Studies in Health Technology and Informatics, page 75-81. IOS Press, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Integration of Procedural Knowledge in Multi-Agent Systems in Medicine., , and . ITBAM, volume 6865 of Lecture Notes in Computer Science, page 82-95. Springer, (2011)Information System for Integration of Genetic Information and Clinical Knowledge., , , , , and . pHealth, volume 299 of Studies in Health Technology and Informatics, page 208-213. IOS Press, (2022)Personalized Monitoring and Assistive Systems: Case Study of Efficient Home Solutions., , , , , and . pHealth, volume 249 of Studies in Health Technology and Informatics, page 19-28. IOS Press, (2018)Automatic Telerehabilitation System in a Home Environment Using Computer Vision., , , , , , and . pHealth, volume 273 of Studies in Health Technology and Informatics, page 142-148. IOS Press, (2020)Behavioural Data Modeling: A Case Study in IoT., , , and . BIOSIGNALS, page 259-264. SciTePress, (2019)978-989-758-353-7.Deep neural network based body posture recognitions and fall detection from low resolution infrared array sensor., , , and . BIBM, page 2394-2399. IEEE Computer Society, (2018)Student projects in assistive technologies., , , , , and . ITHET, page 1-8. IEEE, (2014)Affordable Personalized, Immersive VR Motor Rehabilitation System with Full Body Tracking., , and . pHealth, volume 261 of Studies in Health Technology and Informatics, page 75-81. IOS Press, (2019)Deep Brain Stimulation of Anterior Nuclei of the Thalamus and Hippocampal Seizure Rate Modulate Verbal Memory Performance., , , , , , , and . EIT, page 1-4. IEEE, (2022)Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning., , , , , and . VRST, page 31:1-31:5. ACM, (2019)