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Quantification of Advanced Dementia Patients' Engagement in Therapeutic Sessions: An Automatic Video Based Approach using Computer Vision and Machine Learning.

, , , , , and . EMBC, page 5785-5788. IEEE, (2020)

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Well-Being and HCI in Later Life - What Matters?, , , , , , and . HCI (5), volume 9735 of Lecture Notes in Computer Science, page 445-453. Springer, (2016)An Interactive Entertainment System Usable by Elderly People with Dementia., , , , , , and . HCI (6), volume 4555 of Lecture Notes in Computer Science, page 617-623. Springer, (2007)Lessons Learned from Developing Cognitive Support for Communication, Entertainment, and Creativity for Older People with Dementia., , , , , , and . HCI (5), volume 5614 of Lecture Notes in Computer Science, page 195-201. Springer, (2009)Designing a multimedia conversation aid for reminiscence therapy in dementia care environments., , , , , and . CHI Extended Abstracts, page 825-836. ACM, (2004)Quantification of Advanced Dementia Patients' Engagement in Therapeutic Sessions: An Automatic Video Based Approach using Computer Vision and Machine Learning., , , , , and . EMBC, page 5785-5788. IEEE, (2020)Digital Video Games for Older Adults with Cognitive Impairment., , , , , and . ICCHP (1), volume 8547 of Lecture Notes in Computer Science, page 264-271. Springer, (2014)Supporting Conversation for People with Dementia by Introducing a Computer-Based Third Element to the Interaction., , , , , and . HCI (22), volume 8025 of Lecture Notes in Computer Science, page 143-149. Springer, (2013)Designing an interface usable by people with dementia., , , , , and . CUU, page 156-157. ACM, (2003)Cognitive Prostheses: Findings from Attempts to Model Some Aspects of Cognition., , , , , , and . HCI (16), volume 6776 of Lecture Notes in Computer Science, page 275-284. Springer, (2011)