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DigitalPPE: low cost wearable that acts as a social distancingreminder and contact tracer: poster abstract.

, , , , , and . SenSys, page 758-759. ACM, (2020)

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TangToys: smart toys to communicate and improve children's wellbeing., , , and . UbiComp/ISWC Adjunct, page 497-449. ACM, (2020)Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity., , and . HCI (11), volume 14021 of Lecture Notes in Computer Science, page 609-619. Springer, (2023)On-Device Transfer Learning for Personalising Psychological Stress Modelling using a Convolutional Neural Network., , , and . CoRR, (2020)Combining Deep Transfer Learning with Signal-image Encoding for Multi-Modal Mental Wellbeing Classification., , and . CoRR, (2020)Things of the Internet (ToI): Physicalization of Notification Data., and . UbiComp/ISWC Adjunct, page 1228-1233. ACM, (2018)In the hands of users with intellectual disabilities: co-designing tangible user interfaces for mental wellbeing., , , , and . Pers. Ubiquitous Comput., 27 (6): 2171-2191 (December 2023)Harnessing digital phenotyping to deliver real-time interventional bio-feedback., , , and . UbiComp/ISWC Adjunct, page 1206-1209. ACM, (2019)AI-Powered Tangible Interfaces to Transform Children's Mental Well-Being., , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 1776-1782. IEEE, (2019)EmoEcho: A Tangible Interface to Convey and Communicate Emotions., , , and . UbiComp/ISWC Adjunct, page 746-749. ACM, (2018)DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content., , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 652-663. Springer, (2022)