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Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with Stroke.

, , , and . Cyberpsychology Behav. Soc. Netw., 21 (8): 504-510 (2018)

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Proprioception rehabilitation training system for stroke patients using virtual reality technology., , , , , , and . EMBC, page 4621-4624. IEEE, (2013)Transcranial Direct Current Stimulation Effect on Virtual Hand Illusion., , and . Cyberpsychology Behav. Soc. Netw., 23 (8): 541-549 (2020)A Virtual Reality System for the Assessment and Rehabilitation of the Activities of Daily Living., , , , , , , , , and 2 other author(s). Cyberpsychology Behav. Soc. Netw., 6 (4): 383-388 (2003)Artificial shifting of fMRI activation localized by volume- and surface-based analyses., , , , , , , , and . NeuroImage, 40 (3): 1077-1089 (2008)Characteristics of Social Perception Assessed in Schizophrenia Using Virtual Reality., , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (2): 215-219 (2007)Virtual Environment Training System for Rehabilitation of Stroke Patients with Unilateral Neglect: Crossing the Virtual Street., , , , , , , , , and 1 other author(s). Cyberpsy., Behavior, and Soc. Networking, 10 (1): 7-15 (2007)A Virtual Reality Assessment and Training System for Unilateral Neglect., , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 7 (6): 742-749 (2004)Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with Stroke., , , and . Cyberpsychology Behav. Soc. Netw., 21 (8): 504-510 (2018)Development of virtual reality proprioceptive rehabilitation system for stroke patients., , , , , , and . Comput. Methods Programs Biomed., 113 (1): 258-265 (2014)Brain mechanisms involved in processing unreal perceptions., , , , , , , , and . NeuroImage, 43 (4): 793-800 (2008)