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Composition of situational interactive spaces by end users: a case for cultural heritage.

, , , , , and . NordiCHI, page 79-88. ACM, (2012)

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Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers., , , , , , and . HCI (5), volume 4554 of Lecture Notes in Computer Science, page 46-55. Springer, (2007)Usability evaluation: a survey of software development organizations., , , , , , and . SEKE, page 282-287. Knowledge Systems Institute Graduate School, (2011)A method for detecting correspondences in a sequence of modifying shapes., and . Pattern Recognit. Lett., 3 (6): 403-412 (1985)Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks., , , , , and . IEEE Multim., 15 (4): 76-81 (2008)Supporting professional guides to create personalized visit experiences., , , and . MobileHCI Adjunct, page 1010-1015. ACM, (2016)A human-centric AI-driven framework for exploring large and complex datasets., , , , , , and . CoPDA@AVI, volume 3136 of CEUR Workshop Proceedings, page 9-13. CEUR-WS.org, (2022)Sharable Multitouch Screens in Cultural Heritage and Tourism Applications., , , and . VL/HCC, page 271-272. IEEE Computer Society, (2010)Interactive Environments Supporting User and System Co-Evolution., , , , and . GI Jahrestagung (1), volume P-93 of LNI, page 588-591. GI, (2006)On the Specification of Dynamic Visual Languages., , , , and . VL, page 14-21. IEEE Computer Society, (1998)Formalising Visual Languages., , , and . VL, page 45-. IEEE Computer Society, (1995)