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Pedestrian Models for Autonomous Driving Part II: high level models of human behaviour., , , , , , , , , and 4 other author(s). CoRR, (2020)A kinematic model generates non-circular human proxemics zones., and . Adv. Robotics, 37 (24): 1566-1575 (December 2023)Pedestrian Models for Autonomous Driving Part I: Low-Level Models, From Sensing to Tracking., , , , , , , , and . IEEE Trans. Intell. Transp. Syst., 22 (10): 6131-6151 (2021)Unfreezing autonomous vehicles with game theory, proxemics, and trust., and . Frontiers Comput. Sci., (2022)Pedestrian Models for Autonomous Driving Part I: low level models, from sensing to tracking., , , , , , , , and . CoRR, (2020)Space Invaders: Pedestrian Proxemic Utility Functions and Trust Zones for Autonomous Vehicle Interactions., and . Int. J. Soc. Robotics, 13 (8): 1929-1949 (2021)Road users rarely use explicit communication when interacting in today's traffic: implications for automated vehicles., , , , , , , , , and 5 other author(s). Cogn. Technol. Work., 23 (2): 367-380 (2021)OpenPodcar: an Open Source Vehicle for Self-Driving Car Research., , , and . CoRR, (2022)A heuristic model for pedestrian intention estimation., , and . ITSC, page 3708-3713. IEEE, (2019)When Should the Chicken Cross the Road? - Game Theory for Autonomous Vehicle - Human Interactions., , , , , and . VEHITS, page 431-439. SciTePress, (2018)