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The Importance of Intersection Disambiguation for Virtual Hand Techniques., , , , , and . ISMAR, page 310-317. IEEE, (2019)Virtual Reality Training for Proper Recycling Behaviors., , , and . ICAT-EGVE (Posters and Demos), page 31-32. Eurographics Association, (2020)Personal Identifiability of User Tracking Data During VR Training., , , and . VR Workshops, page 556-557. IEEE, (2021)Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest., , and . 3DUI, page 253. IEEE Computer Society, (2017)The Comfort Benefits of Gaze-Directed Steering., , , , and . ISMAR Adjunct, page 102-103. IEEE, (2020)3DUI-League: 9th Annual 3DUI Contest., , and . VR, page 845. IEEE Computer Society, (2018)Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions., , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 59-70. Springer, (2016)CARAI: A Formative Evaluation Methodology for VR Simulations., , , , and . VR Workshops, page 621-622. IEEE, (2020)A Formative Evaluation Methodology for VR Training Simulations., , , , and . VR Workshops, page 125-132. IEEE, (2020)Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration., , , , , , and . CHI, page 602:1-602:16. ACM, (2024)