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A MOOC for crossing boundaries in hospital classrooms through ICT., , and . LWMOOCS, page 145-149. IEEE, (2019)Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces., , , and . Interacción, page 13:1-13:5. ACM, (2021)Bridging the diversity gap: actions and experiences fostering diversity in STEM., , , , and . TEEM, page 126-129. ACM, (2020)Editorial: Serious games - Volume II., , , and . Frontiers Comput. Sci., (2022)Empathy and virtual agents for learning applications in symbiotic systems., , , and . EDUCON, page 694-697. IEEE, (2018)Methodology for systematic literature review applied to engineering and education., , , and . EDUCON, page 1364-1373. IEEE, (2018)Methodological proposal for automatic evaluation in collaborative learning., , , and . EDUCON, page 1414-1418. IEEE, (2018)Teaching computational thinking to Down syndrome students., , , , and . TEEM, page 18-24. ACM, (2018)Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological Devices., , and . HCI-COLLAB, volume 1478 of Communications in Computer and Information Science, page 192-207. Springer, (2021)Coding as a playground: Promoting positive learning experiences in childhood classrooms., , and . Comput. Educ., (2019)