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Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection., , , , , , , , , and 1 other author(s). Conference on Designing Interactive Systems, page 189-211. ACM, (2023)BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks., , , , , and . CHI Extended Abstracts, page 58:1-58:8. ACM, (2023)Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 101-103. ACM, (2023)Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness?, , and . Frontiers Digit. Humanit., (2019)Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation., , , , and . GEM, page 1-207. IEEE, (2018)Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness., , , , and . CHI, page 1-15. ACM, (2020)Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive-Motor Skill Learning., , , and . Top. Cogn. Sci., 9 (2): 467-484 (2017)Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences., , , , , and . CHI Extended Abstracts, ACM, (2019)Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality., , , , and . Conference on Designing Interactive Systems, page 655-668. ACM, (2020)Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems., , , and . CHI, page 139:1-139:26. ACM, (2022)