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A Novel Design Pipeline for Authoring Tools.

, , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 102-110. Springer, (2020)

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Capturing the semiotic relationship between terms., , and . New Rev. Hypermedia Multim., 16 (1&2): 71-84 (2010)The narrative and hypertext workshop series and the value of workshops to research communities.. SIGWEB Newsl., 2018 (Summer): 2:1-2:6 (2018)Novella 2.0: A Hypertextual Architecture for Interactive Narrative in Games., , and . HT, page 77-86. ACM, (2019)NHT'22: Narrative and Hypertext 2022., and . HT, page 271-272. ACM, (2022)M22 - A Modern Visual Novel Framework., , , and . NHT@HT, page 9-13. ACM, (2019)Use of Tools: UX Principles for Interactive Narrative Authoring Tools., , and . ACM Journal on Computing and Cultural Heritage, 14 (3): 41:1-41:25 (2021)NHT'19: Narrative and Hypertext 2019., , and . HT, page 307-308. ACM, (2019)Locative Authoring: Evaluating the StoryPlaces Authoring Tool., , , , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 483-498. Springer, (2022)RichCast - A Voice-Driven Interactive Digital Narrative Authoring System., and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 414-423. Springer, (2022)Hypertext as a Lens into Interactive Digital Narrative., and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 509-524. Springer, (2021)