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A coarse-grained stream architecture for cryo-electron microscopy images 3D reconstruction.

, , , , , , and . FPGA, page 143-152. ACM, (2012)

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Interactive and Scalable Cloth Simulation API for Games., , and . TPCG, page 87-89. Eurographics Association, (2014)EDTree: Emotional Dialogue Trees for Game Based Training., , , , , , and . Edutainment, volume 9654 of Lecture Notes in Computer Science, page 77-84. Springer, (2016)Cross-Platform Cloth Simulation API for Games., , , and . Edutainment, volume 9654 of Lecture Notes in Computer Science, page 224-232. Springer, (2016)A coarse-grained stream architecture for cryo-electron microscopy images 3D reconstruction., , , , , , and . FPGA, page 143-152. ACM, (2012)Simulating Virtual Character's Learning Behaviour as An Evolutionary Process Using Genetic Algorithms., and . WSCG (Short Papers), page 137-144. (2002)A constrained inverse kinematics technique for real-time motion capture animation., , , and . Vis. Comput., 15 (7/8): 413-425 (1999)De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal., , , , and . IEEE Trans. Medical Imaging, 39 (5): 1615-1625 (2020)Virtual reality safety training using deep EEG-net and physiology data., , , , and . Vis. Comput., 38 (4): 1195-1207 (2022)De Re Updates., , and . TARK, volume 335 of EPTCS, page 103-117. (2021)GRASP: Generic Framework for Health Status Representation Learning Based on Incorporating Knowledge from Similar Patients., , , , , and . AAAI, page 715-723. AAAI Press, (2021)