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Quality of Experience Evaluation of Smart-Wearables: A Mathematical Modelling Approach., , , and . ICDE Workshops, page 74-80. IEEE, (2019)A new method of channel shortening with applications to discrete multi-tone (DMT) systems., , and . ICC, page 763-768. IEEE, (1998)A Machine Learning Approach to Detect Dehydration in Afghan Children., , , and . CoRR, (2023)Power and Delay Efficient Hardware Implementation with ATPG for Vedic Multiplier Using Urdhva Tiryagbhyam Sutra., , , , , , , and . IAIT, page 23:1-23:6. ACM, (2023)University Students' Acceptance and Usage of Generative AI (ChatGPT) from a Psycho-Technical Perspective., , , and . IAIT, page 15:1-15:8. ACM, (2023)Enhancing Cybersecurity Resilience: A Comprehensive Analysis of Human Factors and Security Practices Aligned with the NIST Cybersecurity Framework., , , , , and . IAIT, page 13:1-13:16. ACM, (2023)A No-Reference Modular Video Quality Prediction Model for H.265/HEVC and VP9 Codecs on a Mobile Device., and . Adv. Multim., (2017)A Survey of Standardized Approaches towards the Quality of Experience Evaluation for Video Services: An ITU Perspective., and . Int. J. Digit. Multim. Broadcast., (2018)How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective., , , , and . IEEE Access, (2021)Mapping Gaming Elements with Gamification Categories: Immersion, Achievement, and Social in a MOOC Setting., , and . IIT, page 63-68. IEEE, (2020)