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Generic Drone Control Platform for Autonomous Capture of Cinema Scenes., , , and . DroNet@MobiSys, page 35-40. ACM, (2016)Clustering-based methods for fast epitome generation., , , and . EUSIPCO, page 211-215. IEEE, (2014)Compressive 4D Light Field Reconstruction Using Orthogonal Frequency Selection., , , and . ICIP, page 3863-3867. IEEE, (2018)Tensor decomposition exploiting structural constraints for brain source imaging., , , , , , , , and . CAMSAP, page 181-184. IEEE, (2015)SISSY: An efficient and automatic algorithm for the analysis of EEG sources based on structured sparsity., , , , , , , and . NeuroImage, (2017)HDTV video compression for professional studio applications., and . PCS, page 1-4. IEEE, (2009)Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards., , , , , , , and . IMX, page 352-355. ACM, (2023)Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens., , , , and . Frontiers ICT, (2019)MORGAN: MPEG Original Reference Geometric Avatar Neutral., , , , and . Web3D, page 4:1-4:10. ACM, (2023)HFX studio: haptic editor for full-body immersive experiences., , , , , and . VRST, page 37:1-37:9. ACM, (2018)