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Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering education.

, , , and . 3DUI, page 269-270. IEEE Computer Society, (2016)

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Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering education., , , and . 3DUI, page 269-270. IEEE Computer Society, (2016)Deepfake Portraits in Augmented Reality for Museum Exhibits., , and . ISMAR Adjunct, page 513-514. IEEE, (2021)Virtual Reality mediated instruction and learning., and . KELVAR@VR, page 1-6. IEEE Computer Society, (2017)Poster: Evolution and usability of ubiquitous immersive 3D interfaces., , and . 3DUI, page 131-132. IEEE Computer Society, (2013)V-Rod: Floor Interaction in VR., , , and . SUI, page 18:1-18:2. ACM, (2019)Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach., , , , , and . Cyberpsychology Behav. Soc. Netw., 19 (2): 86-92 (2016)Effects of user physical fitness on performance in virtual reality., , , and . 3DUI, page 233-234. IEEE Computer Society, (2016)Mobile tracked displays as engaging and effective learning platforms., , , and . KELVAR@VR, page 22-27. IEEE Computer Society, (2016)Ubiquitous virtual reality 'To-Go'., and . VR, page 161-162. IEEE Computer Society, (2014)An Evaluation of Immersive Displays for Virtual Human Experiences., and . VR, page 133-136. IEEE Computer Society, (2008)