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Clyde: A Deep Reinforcement Learning DOOM Playing Agent.

, , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)

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Automatic Similarity Detection in LEGO Ducks, , , , , , and . ICCC'20: Eleventh International Conference on Computational Creativity, Association for Computational Creativity (ACC), (Jun 30, 2020)Meta-Learning Divergences for Variational Inference., , , , and . AISTATS, volume 130 of Proceedings of Machine Learning Research, page 4024-4032. PMLR, (2021)Player Style Clustering without Game Variables., , , and . Proceedings of the International Conference on the Foundations of Digital Games (FDG) 2020, ACM, (2020)Navigation Turing Test (NTT): Learning to Evaluate Human-Like Navigation., , , , , , , , and . ICML, volume 139 of Proceedings of Machine Learning Research, page 2644-2653. PMLR, (2021)Imitating Playstyle with Dynamic Time Warping Imitation., , , and . FDG, page 41:1-41:11. ACM, (2022)Clyde: A Deep Reinforcement Learning DOOM Playing Agent., , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Win or Learn Fast Proximal Policy Optimisation., , and . CoG, page 1-4. IEEE, (2019)AMRL: Aggregated Memory For Reinforcement Learning., , , , , and . ICLR, OpenReview.net, (2020)Difference Rewards Policy Gradients., , , and . CoRR, (2020)Strategically efficient exploration in competitive multi-agent reinforcement learning., , , and . UAI, volume 161 of Proceedings of Machine Learning Research, page 1587-1596. AUAI Press, (2021)