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Procedural generation of stylized 2D maps.

, , и . Advances in Computer Entertainment Technology, том 203 из ACM International Conference Proceeding Series, стр. 147-150. ACM, (2007)

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The art and science of game programming., , и . SIGCSE, стр. 510-514. ACM, (2006)Procedural generation of stylized 2D maps., , и . Advances in Computer Entertainment Technology, том 203 из ACM International Conference Proceeding Series, стр. 147-150. ACM, (2007)Designing a narrative-based audio only 3D game engine., и . Advances in Computer Entertainment Technology, стр. 274-277. ACM, (2005)Clouds and stars: efficient real-time procedural sky rendering using 3D hardware., и . Advances in Computer Entertainment Technology, стр. 434-437. ACM, (2005)Experience with an industry-driven capstone course on game programming: extended abstract., , и . SIGCSE, стр. 91-95. ACM, (2005)Adding handheld game programming to a computer science curriculum., , и . GDCSE, стр. 16-20. ACM, (2008)From Artistry to Automation: A Structured Methodology for Procedural Content Creation., и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 151-156. Springer, (2004)Growing a computer science program with a focus on game development., и . SIGCSE, стр. 555-560. ACM, (2013)Development of a smart insole tracking system for physical therapy and athletics., , , , , и . PETRA, стр. 40:1-40:6. ACM, (2014)Experiences teaching a course in Android game development., и . FDG, Society for the Advancement of the Science of Digital Games, (2014)