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The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games.

, , , and . CoRR, (2015)

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The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games., , , and . CHI, page 4351-4365. ACM, (2016)Stories That Heal: Characterizing and Supporting Narrative for Suicide Bereavement., , , , , and . ICWSM, page 354-366. AAAI Press, (2024)Black Lives Matter in Wikipedia: Collective Memory and Collaboration around Online Social Movements., , and . CSCW, page 1400-1412. ACM, (2017)Community Archetypes: An Empirical Framework for Guiding Research Methodologies to Reflect User Experiences of Sense of Virtual Community on Reddit., , , and . Proc. ACM Hum. Comput. Interact., 8 (CSCW1): 1-33 (2024)Deviant and Criminal Uses of Social Networks., and . Encyclopedia of Social Network Analysis and Mining. 2nd Ed., Springer, (2018)Characterizing disruptions in online gaming behavior following software patches., and . CoRR, (2022)Dark Sides of Social Networking., and . Encyclopedia of Social Network Analysis and Mining, (2014)Ping to Win?: Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games., , and . CHI, page 4337-4350. ACM, (2016)The Dynamics of Peer-Produced Political Information During the 2016 U.S. Presidential Campaign.. ICWSM, page 632-635. AAAI Press, (2018)Analyzing multi-dimensional networks within MediaWikis., , and . OpenSym, page 1:1-1:10. ACM, (2013)