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M5AIE - A Method for Body Part Detection and Tracking using RGB-D Images.

, , and . VISAPP (1), page 367-377. SciTePress, (2014)

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Evaluating and Customizing User Interaction in an Adaptive Game Controller., , , , , , and . HCI (20), volume 9188 of Lecture Notes in Computer Science, page 315-326. Springer, (2015)TrADe Re-ID - Live Person Re-Identification using Tracking and Anomaly Detection., , , , and . ICMLA, page 449-454. IEEE, (2022)Exploratory Data Analysis of Software Repositories via GPU Processing., , , and . SEKE, page 495-500. Knowledge Systems Institute Graduate School, (2014)A guideline proposal for minimizing cybersickness in VR-based serious games and applications., , , and . SeGAH, page 1-8. IEEE, (2022)Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing., , and . VISAPP (3), page 12-21. SciTePress, (2014)An architecture for game interaction using mobile., , , , , , and . IGIC, page 1-5. IEEE, (2012)Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture., , , , , , , and . SBAC-PAD (Workshops), page 7-12. IEEE Computer Society, (2010)Challenges for XR Experiences in Industry 4.0: A Preliminary Study., and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 397-402. Springer, (2023)Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay., , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 31-40. Springer, (2023)Using machine learning techniques to analyze the performance of concurrent kernel execution on GPUs., , , , , and . Future Gener. Comput. Syst., (2020)