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Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study., , and . CHI PLAY, page 115-120. ACM, (2014)On the Role of Domain Knowledge in Analogy-Based Story Generation., and . IJCAI, page 1717-1722. IJCAI/AAAI, (2011)The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface., , and . CHI, page 47. ACM, (2019)Modeling Player Knowledge in a Parallel Programming Educational Game., , , , , and . IEEE Trans. Games, 14 (1): 64-75 (2022)Reports on the 2012 AIIDE Workshops., , , , , , and . AI Mag., 34 (1): 90-92 (2013)Agency informing techniques: communicating player agency in interactive narratives., and . FDG, page 56:1-56:4. ACM, (2017)Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach., , , , , , and . J. Learn. Anal., 9 (2): 138-160 (August 2022)Revealing Neural Network Bias to Non-Experts Through Interactive Counterfactual Examples., , , , , and . CoRR, (2020)Understanding Mental Models of AI through Player-AI Interaction., and . CoRR, (2021)Towards Analogy-Based Story Generation., and . ICCC, page 75-84. computationalcreativity.net, (2010)