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Другие публикации лиц с тем же именем

Mobile Agent Based Discovery Scheme in Pure P2P Environments., , и . CAINE, стр. 44-49. ISCA, (2003)FS-LRU: A page cache algorithm for eliminating fsync write on mobile devices., и . ICCE, стр. 323-324. IEEE, (2016)Enhancing application performance by memory partitioning in Android platforms., , и . ICCE, стр. 649-650. IEEE, (2013)An advanced SLC-buffering for TLC NAND flash-based storage., , и . IEEE Trans. Consumer Electronics, 63 (4): 459-466 (2017)User-based resource scheduling for multi-user surface computing systems., , и . ICCE, стр. 1-3. IEEE, (2018)Efficient data cluster management scheme for Qcow2-based virtual disk in home cloud server., и . ICCE, стр. 1-3. IEEE, (2018)SELF: Improving the Memory-Sharing Opportunity using Virtual-Machine Self-Hints in Virtualized Systems., , и . APSys, стр. 10:1-10:7. ACM, (2015)An Efficient Contents Discovery Mechanism in Pure P2P Environments., , и . GCC (1), том 3032 из Lecture Notes in Computer Science, стр. 420-427. Springer, (2003)Analysis of the Propagation Pattern of a Worm with Random Scanning Strategy Based on Usage Rate of Network Bandwidth., , , и . ICISC, том 5984 из Lecture Notes in Computer Science, стр. 374-385. Springer, (2009)Multi-platform Online Game Design and Architecture., , , , и . INTERACT, том 3585 из Lecture Notes in Computer Science, стр. 1116-1119. Springer, (2005)