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ASAP: an Ant resource Search Algorithm for swarm-like P2P networks.

, and . ECAL, page 649-656. MIT Press, (2013)

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Procedural Progression Model for Smash Time., and . CoG, page 1-8. IEEE, (2019)ASAP: an Ant resource Search Algorithm for swarm-like P2P networks., and . ECAL, page 649-656. MIT Press, (2013)Stay Awhile and Listen to 3Buddy, a Co-creative Level Design Support Tool., and . ICCC, page 205-212. Association for Computational Creativity (ACC), (2017)Inspiring Social Creativity in Children with CUBUS., , , , and . ICCC, page 149-157. Association for Computational Creativity (ACC), (2021)A Serious Game for Teaching Conflict Resolution to Children., , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 705-706. Springer, (2012)Virtual Agents in Conflict., , , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 105-111. Springer, (2012)Interactive Empathic Virtual Coaches Based on the Social Regulatory Cycle., , , and . ACII, page 69-75. IEEE, (2019)It's all in the game: Towards an affect sensitive and context aware game companion., , , , , and . ACII, page 1-8. IEEE Computer Society, (2009)Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games., and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 61-70. Springer, (2021)An Agent-Based Collaborative Model For Supply Chain Management Simulation., , and . ECMS, page 318-324. European Council for Modeling and Simulation, (2012)