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3D Hand Pose Estimation via Aligned Latent Space Injection and Kinematic Losses., , , , and . CVPR Workshops, page 1730-1739. Computer Vision Foundation / IEEE, (2021)Extracting Dynamics from Multi-dimensional Time-evolving Data using a Bag of Higher-order Linear Dynamical Systems., , , and . VISIGRAPP (4: VISAPP), page 683-688. SciTePress, (2016)Multi-sensor Technology and Fuzzy Logic for Dancer's Motion Analysis and Performance Evaluation within a 3D Virtual Environment., , , , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 379-390. Springer, (2014)Body Motion Analysis for Emotion Recognition in Serious Games., , , , , , and . HCI (8), volume 9738 of Lecture Notes in Computer Science, page 33-42. Springer, (2016)Automatic Ergonomic Risk Assessment Using a Variational Deep Network Architecture., , and . Sensors, 22 (16): 6051 (2022)Sign Language Communication Through an Interactive Mobile Application., , , , , , , , , and 3 other author(s). HCI (44), volume 1833 of Communications in Computer and Information Science, page 374-381. Springer, (2023)Fire Detection from Images Using Faster R-CNN and Multidimensional Texture Analysis., , , and . ICASSP, page 8301-8305. IEEE, (2019)Sign Language Recognition Based on Hand and Body Skeletal Data., , and . 3DTV-Conference, page 1-4. IEEE, (2018)Offline and online adaptation in prosocial games., , , , and . VS-GAMES, page 201-208. IEEE Computer Society, (2017)Can bite detection algorithms substitute manual video annotations in elderly people with and without Parkinson's disease? An experimental study., , , , , , , and . PETRA, ACM, (2024)