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Development and Testing of a Virtual Reality Mirror Therapy System for the Sensorimotor Performance of Upper Extremity: A Pilot Randomized Controlled Trial.

, , , , , and . IEEE Access, (2021)

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Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force Training., , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 575-587. Springer, (2019)Design, development, and usability evaluation of a dashboard for supporting formal caregivers in managing people with dementia., , , , , , , , , and 2 other author(s). PETRA, page 154-161. ACM, (2023)Kinematical measure for spastic reaching in children with cerebral palsy., , , and . Clin Biomech (Bristol, Avon), 20 (4): 381--388 (May 2005)Education of biomedical engineering in Taiwan., , , , and . EMBC, page 5153-5155. IEEE, (2014)Effect of Display Location on Finger Motor Skill Training with Music-Based Gamification., , , , , , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 78-90. Springer, (2020)Automatic Finger Tendon Segmentation from Ultrasound Images Using Deep Learning., , , , , and . ICS, volume 1013 of Communications in Computer and Information Science, page 778-784. Springer, (2018)Force Control Strategy of Five-Digit Precision Grasping With Aligned and Unaligned Configurations., , , , , , and . Hum. Factors, 65 (7): 1407-1421 (November 2023)Development and Testing of a Virtual Reality Mirror Therapy System for the Sensorimotor Performance of Upper Extremity: A Pilot Randomized Controlled Trial., , , , , and . IEEE Access, (2021)