Author of the publication

Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games

, , , , , and . Evaluating User Experience in Games, chapter 13, Springer, in press.(March 2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Landmarks: yes; but which?: five methods to select optimal landmarks for a landmark- and speech-based guiding system., , , , , and . Mobile HCI, page 287-290. ACM, (2005)How much do you tell?: information disclosure behaviour indifferent types of online communities., , and . C&T, page 275-284. ACM, (2009)Personality traits, usage patterns and information disclosure in online communities., , and . BCS HCI, page 169-174. ACM, (2009)Social Robots as Coaches: How Human-Robot Interaction Positively Impacts Motivation in Sports Training Sessions., , , , and . RO-MAN, page 141-148. IEEE, (2022)No need to stop: exploring smartphone interaction paradigms while cycling., , , , , , and . MUM, page 177-187. ACM, (2017)XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training., , , , and . EuroXR, volume 14410 of Lecture Notes in Computer Science, page 192-200. Springer, (2023)Computerized experience sampling in the car: issues and challenges., , , , and . AutomotiveUI, page 220-223. ACM, (2013)Ambient Light and its Influence on Driving Experience., , , , and . AutomotiveUI, page 293-301. ACM, (2017)Individual LED Visualization Calibration to Increase Spatial Accuracy: Findings from a Static Driving Simulator Setup., , , , and . AutomotiveUI, page 270-278. ACM, (2017)OMNIPAPER: Bringing Electronic News Publishing to a Next Level Using XML and Artificial Intelligence., , , and . ELPUB, Verlag für Wissenschaft und Forschung, (2002)