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The use of gamification to support the teaching-learning of software exploratory testing: an experience report based on the application of a framework.

, and . FIE, page 1-9. IEEE, (2020)

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A statistical approach for prediction of projects based on simulation., , , and . SAC, page 23-27. ACM, (2008)Uma Apoio Sistematizado à Implementação do Processo de Desenvolvimento de Requisitos do MPS.BR e CMMI a partir do Uso de Ferramentas de Software Livre., , , , and . WER, (2012)A study on assets applied in exploratory test design and execution: an interview application., and . FIE, page 1-8. IEEE, (2021)An Analysis of Application the Kahoot! Tool in a Gamified Approach to Face-to-face and Emergency Remote Teaching and Learning of Software Engineering., and . FIE, page 1-8. IEEE, (2022)Development of a teaching plan to support learning activities of exploratory test design and execution., and . FIE, page 1-9. IEEE, (2022)An Analysis of Gamification Elements for a Solving Proposal of Software Process Improvement Problems., and . ICSOFT, page 294-301. SCITEPRESS, (2021)Software Project Management Approaches Used in the Context of Agile Development: A Systematic Literature Mapping., and . ENASE (Selected Papers), volume 1829 of Communications in Computer and Information Science, page 70-92. Springer, (2022)A Syllabus Proposal for Teaching of Software Development Process in Undergraduate Courses in Computer Science., and . SBES, page 153-167. ACM, (2022)A Syllabus to Support Teaching and Learning of Exploratory Test Design and Execution., and . CSEDU (2), page 303-315. SCITEPRESS, (2022)The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education., , , and . CSEDU (2), page 450-457. SCITEPRESS, (2022)