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FASTCD: fracturing-aware stable collision detection., , , , , and . SIGGRAPH Posters, page 108:1. ACM, (2010)Anytime RRBT for handling uncertainty and dynamic objects., , and . IROS, page 4786-4793. IEEE, (2016)Volumetric Tree*: Adaptive Sparse Graph for Effective Exploration of Homotopy Classes., , and . IROS, page 1496-1503. IEEE, (2019)Diffraction-Aware Sound Localization for a Non-Line-of-Sight Source., , , , and . ICRA, page 4061-4067. IEEE, (2019)Interactive view-dependent rendering with culling for articulated models in crowd scenes., , , and . SIGGRAPH ASIA (Posters), page 54:1. ACM, (2010)Cache-oblivious ray reordering., , , , , , , and . ACM Trans. Graph., 29 (3): 28:1-28:10 (2010)HCCMeshes: hierarchical-culling oriented compact meshes., , , , , and . SIGGRAPH Posters, page 142:1. ACM, (2010)Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations., , , and . Eurographics (Tutorials), Eurographics Association, (2012)Massive-Model Rendering Techniques: A Tutorial., , and . IEEE Computer Graphics and Applications, 27 (6): 20-34 (2007)Quadra-Embedding: Binary Code Embedding with Low Quantization Error., , and . ACCV (2), volume 7725 of Lecture Notes in Computer Science, page 214-227. Springer, (2012)