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Emotion-Based Framework for Multi-Agent Coordination and Individual Performance in a Goal-Directed Environment.

, , and . AAAI Fall Symposium: Emergent Agents and Socialities, volume FS-07-04 of AAAI Technical Report, page 101-107. AAAI Press, (2007)

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Fuzzy Mediation for Online Learning in Autonomous Agents., and . AAAI Fall Symposium: Interaction and Emergent Phenomena in Societies of Agents, volume FS-06-05 of AAAI Technical Report, page 127-133. AAAI Press, (2006)Serious Games in STEM: Online Collaborative Design of a Lunar Simulator., , , and . HCI (14), volume 12775 of Lecture Notes in Computer Science, page 223-235. Springer, (2021)Felix: A Model for Affective Multi-agent Simulations., and . AHFE (13), volume 271 of Lecture Notes in Networks and Systems, page 67-74. Springer, (2021)Hybrid Emotionally Aware Mediated Agent Architecture for Human-Assistive Technologies., , and . AAAI Spring Symposium: Emotion, Personality, and Social Behavior, page 148-. AAAI, (2008)Fuzzy Mediation as a Dynamic Extension to Information Fusion., and . FUSION, page 1-7. IEEE, (2007)Engaging Programming Students Through Simpler User Interfaces., and . AHFE (12), volume 963 of Advances in Intelligent Systems and Computing, page 113-121. Springer, (2019)Extending MASIVE: The Impact of Stress on Imitation-Based Learning., , and . SNPD, page 360-365. IEEE Computer Society, (2005)Open Challenges as a Way to Engage Students: an Experience Report from Three Undergraduate Courses.. SIGITE, page 200-205. ACM, (2020)ARGOS: A Platform for Student Engagement., , , , , , , and . SIGITE, page 298. ACM, (2020)The ARICE Framework: Augmented Reality in Computing Education., , , and . Int. J. Emerg. Technol. Learn., 8 (6): 27-34 (2013)