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Observe or Participate: The Effect of Point-Of-View on Presence and Enjoyment in 360 Degree Movies for Head Mounted Displays.

, , , and . AmI (Workshops/Posters), volume 1528 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)

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The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display., , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 197-208. Springer, (2016)The Relationship Among the Optical Aspects of Photographic Composition and the Quality, Perception and Interpretation of the Realism in Virtual Images., , , and . IHSI, volume 903 of Advances in Intelligent Systems and Computing, page 594-599. Springer, (2019)Observe or Participate: The Effect of Point-Of-View on Presence and Enjoyment in 360 Degree Movies for Head Mounted Displays., , , and . AmI (Workshops/Posters), volume 1528 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)When sound modulates vision: VR applications for art and entertainment., and . WEVR@VR, page 1-6. IEEE Computer Society, (2017)Esports matrix: Structuring the esports research agenda., , , and . Comput. Hum. Behav., (2021)Beat the Fear of Public Speaking: Mobile 360° Video Virtual Reality Exposure Training in Home Environment Reduces Public Speaking Anxiety., , and . Cyberpsychology Behav. Soc. Netw., 20 (10): 624-633 (2017)Confessions of A 'Guilty' Couch Potato Understanding and Using Context to Optimize Binge-watching Behavior., , and . TVX, page 59-67. ACM, (2016)